SDGs at Stake

SDGs at Stake | An educational board game

Duration: 01 September 2020 - 31 August 2022

Funded by the European Union as part of the Erasmus + program.
Contact person for Germany: Martin Wittau martin.wittau(at) | 030 9190 4278
Webpage: → N.N.

SDGs at Stake | An educational board game
Co-funded by Erasmus+


In 2018 the Danish United Nations Association (UNA) developed an educational board game called “Global Goals at Stake”, as a tool for global responsibility education that was distributed to over 1000 schools across Denmark. The board game offers learning on the 17 Sustainable Development Goals (SDGs) through game play.
The players are facing questions in relation to the SDGs, which increases their general understanding of the goals and the global challenges they address. The game also poses dilemmas to the players, which they are encouraged to debate and deliberate on, fostering their reflective understanding of global challenges and supporting their ability to analytically reflect upon impacts of decisions on a policy and individual level.

Project Aim

The partners of the project “SDGs at Stake” aim to distribute this board game more broadly to support the mainstreaming of global responsibility education in schools across Europe.
In order to establish the educational game ‘Global Goals at Stake’ as a pan-European best practice, the game needs to be translated both in terms of language and in terms of the geographical, political, and cultural dimension of its content. Secondly, the reflective dialogue element of the game play as well as the applicability of the game in different settings, subjects and cross subject learning need to be further developed.
Lastly, the capacity development of educational staff needs to be enforced. For this reason, a “Guide for Educators” will be developed and published, and a transnational training course will support educational staff in deploying the game as a best practice in global responsibility education in the school sector..
The following objectives have been set:

  1. Adjust the game to address its weaknesses and to make it fit to the pan-European context
  2. Ensure the availability of the adjusted game as an open education recourse in 6 languages
  3. Explore and consolidate best practices in implementing the game into different learning contexts
  4. Strengthen the learning impact of the game through its alignment with complimentary best practices and methods for learning reflection
  5. Build the capacity of teachers and youth workers in exploiting the game as a best practice across different learning contexts
  6. 6. Distribute the adjusted the game to at least 1500 schools and organisations across Europe

Output and Impact

Project Results

  1. The adjusted “Global Goals at Stake” board game and associated mobile application will be produced: Upon completion of the project, the game will have been distributed to over 1500 schools and organisations, used by over 1500 teachers and youth workers, and played by an estimated 18.000 students and other young people.
  2. A “Guide for Educators” will be developed and published to support the deployment of the game as a best practice in global responsibility education in the school sector.
  3. Capacity development of educational staff: Through a transnational training course and local activities, at least 180 teachers and youth workers will be supported in deploying the game as a best practice in global responsibility education in the school sector.

The most important impact of this project is the engagement and involvement of the young generation in the SDGs. The project will give an understanding of the goals, their importance, and interdependence but also of some dilemmas that decision makers are facing when trying to reach the goals. This will in the long term strengthen democracy, global awareness, and international qualifications among the populations of Europe.

Partners in the project


  • Lead Partner: FN-Forbundet (The Danish United Nations Association)
  • InterCollege ApS, (Denmark)
  • DRAMBLYS Social Creativity Lab (Spain)
  • Association Intercultura (France)
  • German Federal Association for Sustainability (Germany)
  • Grundtvig Institute Kft. (Hungary)
  • International Internships SRL (Romania)
  • InterCollege (UK) Ltd (Great Britain)

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